Tap when the ball is in the zone. Easy to get. Impossible to finish.
Coming soon on the App Store · iPhone, iOS 17 and later
How it works
No ten-minute tutorial. You get it in a second, and you keep coming back for weeks.
Back and forth, faster and faster. The track changes shape as you climb: straight, vertical, S-curve, zigzag.
One tap per level. Dead centre is a PERFECT and earns you a bonus. Outside, you lose a life.
Every level the zone gets smaller and the speed goes up. By level 100 you have a 1% chance. Hence the name.
Three ways to play
A run lasts thirty seconds. Or an hour, if you can't put it down.
Endless. Three lives, a rising score, and one question: how far this time? FEVER mode rewards PERFECT streaks with a multiplier.
A hundred levels to climb, a new track shape every ten levels, random courses, saved progress. Nobody has finished it yet.
The same course for everyone, one attempt per day, and a worldwide leaderboard that resets every night.
Under the hood
Earned on PERFECT taps, use them when it counts.
Chain PERFECTs and the screen catches fire: score multiplier and rising sound.
Last life. Heartbeat, the track turns red, and every tap feels twice as heavy.
Horizontal, vertical, S-curve, zigzag. Each one changes how you read the rhythm.
5 worldwide leaderboards and 35 achievements, from your first PERFECT to level 100.
Standard to learn, Advanced once level 40 stops scaring you.
Fair
The full game is free, supported by an occasional ad between runs. Never during one.
One purchase, once, to remove ads forever. No subscription, no virtual currency.
No account, no email, no cross-app tracking. Your progress stays on your iPhone.