A paragliding simulation game for Mac, iPad and iPhone.
Pick a mountain, launch above the real terrain, fly in the weather of the day.
Coming to the App Store — free: La Forclaz and the whole school, no limit. One purchase (€7.99) opens all of France. No subscription, no ads.
macOS 15 or later · iOS and iPadOS 18 or later · in English and French
Download the trailer in 4K (135 MB)
Taken in the game, on the real terrain. The instruments read in your language.









Arcade: all the gear is open at once — every wing, every instrument, the challenges and their medals. Never flown? It opens on a guided two-minute flight: you are already in the air above Lake Annecy, a voice shows you the brakes, takes you into a thermal and talks you down. The pause menu will stage a collapse, a cravat or a spiral whenever you want to practise getting out of one.
Career: you learn the way you learn. School first, then the instruments you earn there, and the speed bar, the seat board, the pod and the wings you buy with the credits from flights and challenges. Incidents can be switched on from the pause menu, and a crash costs you.
Ten French sites — Col de la Forclaz above Lake Annecy, Planpraz facing Mont Blanc, Saint-Hilaire-du-Touvet, Samoëns, Le Môle, Mieussy, the Puy de Dôme, the dune du Pilat, Val Louron in the Pyrenees and Saint-André-les-Alpes — or, with the purchase, drop a pin anywhere in France on the map and the terrain loads around it, and keeps loading as you fly away. The Col de la Forclaz and the whole school are free, with no limit; one purchase (€7.99, "All of France") opens the nine other sites, the map, and their challenges, on every device signed in with your Apple account.
Every named summit, col, ridge and massif in France is built in: sixty labels around you, from the IGN's own survey. Nothing is downloaded for them.
Pick a kind of day — thermal, calm, windy, low base, sporty — and the game draws a coherent set of conditions, or fly the real hourly forecast over the next six days. The sun is placed for the time and the place, thermals drift downwind under their cumulus, slopes give back their heat in the evening.
Ridge lift on windward slopes, rotors in the lee, turbulence at the edge of a climb. Asymmetric and frontal collapses to counter on the brakes, stalls, spirals with the G-load on the screen, big ears, wing-overs, and the reserve when nothing else works.
Every incident is explained where it happens: what it is, why it happened, how you get out of it — and what the game makes easier than the real thing.
See the air if you want to: streaks drift with the wind, warm in lift, cold in sink.
The pilot is modelled and articulated. His arms follow the brakes, he looks into the turn, he pushes the speed bar with his legs and his suit snaps in the wind — faster as you go faster. The cocoon fairing takes the colour of your wing.
Six radio-guided lessons: inflation and take-off, the training slope, the first high flight, a circuit approach through gates, the first thermal, and throwing the reserve. An instructor watches what you actually do and talks you through it.
Then four advanced lessons — centring a climb, gliding between them, right of way in the air, sharing the dune with other pilots — and four handling exercises: pitch control, collapses, roll damping, flying on the rear risers.
Close the site triangle: three turnpoints on the ridges around the take-off, then back to the field, with your wing and the day's weather. Your best distance, duration and climb are kept for each site.
Eight short career challenges, three medals each. Flying earns credits, credits buy the next wing — credits are never sold, and there is no way to pay to go faster.
Open a room on Game Center and up to eight pilots start in the same sky, in the same thermals.
Every flight comes back as a debrief: the altitude profile coloured by the vario, the track seen from above, and the moments that mattered — take-off, each thermal, each incident, the landing. Fly it again with your own track as a ghost, or export it as IGC or GPX.
Mac: arrows for the brakes, Shift to lean in the harness, up for the speed bar, E for the ears, X for the reserve. Or brake with the mouse.
iPad and iPhone: a proportional brake zone under each thumb, tilt the device to lean, drag in the middle to look around the wing.
An internet connection is needed the first time a site loads. After that it flies offline — download a site before you leave and it will work in aeroplane mode.
ParaSim is not a flight-planning tool, it is not a flying aid, and it will not teach you to fly. You learn paragliding at a school, with an instructor, on a real hill. The game says so before anything else appears, and a whole page inside it explains what it simplifies.